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วันจันทร์ที่ 28 มกราคม พ.ศ. 2556

Darksiders II








Darksiders II Description

Darksiders II on PlayStation 3 picks up the story from the original Darksiders game. The Horseman War has been blamed – and banished – for starting the Apocalypse early. Death believes War was framed, which leads to less of a sequel and more of a side-story: Death’s search for those responsible.

Darksiders II Features

As Death, you are nimble and ninja-like, with an emphasis on agility and plenty of opportunities for parkour moves. You’re armed with your Harvester scythe – which can split into two blades – and Ghost Hand grappling hook. Plus your handy Steed Despair and Raven Guide Dust are at hand to help you make your way to your goal Darksiders II.
The different armour you choose will influence how your Death fights. From the sorcery of Necromancer to the rogueish Wanderer, your armour is like a skill class that you can build throughout your quest. MMO-style loot systems will enhance your arsenal even further, and you can even build up to full ‘Reaper’ Darksiders II form to take on the really big bads.
THQ has confirmed that ”Darksiders II”‘s story will take place in the same time period as the first game, only this time players will take control of the [[Four Horsemen of the Apocalypse|Horseman]] Death, instead of his brother War. The game will reportedly take place across an entirely new ensemble of maps, confirmed to be double in cumulative size to that of its predecessor. The game will also feature the remaining two horsemen (Strife and Fury)in some capacity. The game will take Death across multiple dungeons and city hubs. City hubs feature NPCs who can give out side quests etc. In the July 2011 issue of [[Game Informer]], the cover feature details that one city hub will connect to a number of dungeons and that one city area will feature more dungeons than the whole of the original Darksiders. Loot will also be included, dropping from encounters as rewards ranging from 12 different armor piece categories, which can have different enchantments and may power up Death’s Wrath Powers.
”Darksiders II” starts at nearly the same time as the start of the first Darksiders II . After War is convicted and sent back to Earth by the Charred Council, they inform the other three Horseman of his fate. The Horseman Death, knowing that his brother War is the most honorable and incorruptible of the four, and would never have started the Apocalypse early, Darksiders II flies into a rage. Believing his brother is victim of a conspiracy, Death defies the Council’s orders and sets out on a personal mission to find proof of his brother’s innocence. Death travels to the Nether Realms, a place between Heaven and Hell, to call in favors from powerful beings that rule the realm Darksiders II.

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